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A Glimpse of Things to Come?
Posted in XNA on May 16, 2008 at 2:21am.
There are 4 comments.
I was digging around in the .csproj file of a 3.0 CTP game trying to find a way to have it able to deploy from built content rather than requiring the source assets, when I found this interesting node. I can’t claim to know what it is exactly for, so I’ll leave you to speculate what this could mean. I can say that this data is not in XNA 2.0 projects nor standard C# projects produced by Visual Studio 2008. It is seemingly unique to XNA 3.0 CTP projects (both Windows and Zune).
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.2.0">
<Visible>False</Visible>
<ProductName>.NET Framework 2.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.0">
<Visible>False</Visible>
<ProductName>.NET Framework 3.0 %28x86%29</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Windows.Installer.3.1">
<Visible>False</Visible>
<ProductName>Windows Installer 3.1</ProductName>
<Install>true</Install>
</BootstrapperPackage>
</ItemGroup>
Interesting, although I have no more idea what it means than you do.
By MrMatthew on
May 16, 2008 at 3:02 pm
Yes, interesting. Indeed…
I have no idea what this is…
Weren’t they intending to include a new game packager that creates an acutal installation file including all the redistributables in XNA 3.0, seeing as this was a problem before (No actual insatller with all the neccessary redists were made).
Maybe this is related? Or am I talking complete nonsense?
By DrDeth on
May 18, 2008 at 11:24 pm
Yup! When creating Windows setup projects, VS creates a ‘BootStrapper’ which checks if the prerequisites of your project (and the installer) are installed.
It would seem that the XNA Team has been looking at deployment a bit for the 3.0 release - or a least, for a future release.
Post A Comment
By Nathan on May 16, 2008 at 8:53 am